Heberth, for making this (once forgotten) fantastic 3d model.
Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already. You need to tweak the SoundList.ini file in order to fully experience any new sounds. Strike missions should be accomplished by the players themselves. The AI aircraft usually have issues with guided bombs in SF2, they may not drop them. Despite this, they seem to work much like GPS guided bombs without a targeting pod (which the Raptor does lack), you are still able to lock on the primary target of the strike mission, and the bombs can be used only on that target, as it should be. This is why the JDAMs have been set as laser guided bombs. GPS guidance does not work as intended in SF2, as it brings a lot of issues about the avionics, the use of racks and the AI behaviour. In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename the aircraft folder using Dels' Raptor 3d model.
The aircraft folder is named "F-22A", just like the one included in a number of mod packages which use an old 3d model by Dels. Hopefully they will be a thing in a future re-release. Slimers with correct illumination were also planned. We were working on a brand new cockpit with accurate HUD and displays. The cockpit is not yet accurate, as various details couldn't be reworked due to RL and time constraints. Templates by yakarov79, tweaked by yours truly, are included for your skinning fantasies. Like you would expect in an opera omnia, I even reproduced three unique paint schemes of real Raptors the air superiority camouflage of the EMD 91-4001 Prototype of September 1997, the temporary "Blue Nose" decoration of the "Cripes A'Mighty" Raptor assigned to the 149th Fighter Squadron in April 2010, and a generic Mid-Production livery sporting the markings of the last Raptor ever produced that flew for the first time in March 2012.
Each squadron has got historically correct serial numbers, and they appear in chronological order in the loadout screen the serial numbers at the bottom of the list are those of aircraft that joined that squadron for last, while the serials at the beginning of the list indicate those aircraft that were available to that squadron for first. I further polished the package by adding historically accurate weapon loadouts, my selection of sounds (including authentic engine samples by guuruu), realistic camouflage shapes and colours, reworked decals for the actual USAF's F-22A squadrons, new cockpit textures and other tweaks here and there. All their efforts have raised the quality bar of the project I had started much credits to them all. Moreover, Crusader offered his great expertise to improve upon his previous modification for the Raptor's avionics.
Upon noticing room for improvement, yakarov79 helped finalize the 3d model with numerous, additional details accurate pylons and rail launchers, new external fuel tanks, highly detailed rack and small diameter bomb 3d models, canopy and thrust-vectoring animations, high-res skin with specular and bump maps, updated cockpit model, and so on.Ī realistic, well-thought flight model has been produced by our expert, baffmeister. The original model had been made by Heberth, and it was released in alpha stage. This is a high quality add-on of the F-22A Raptor aircraft. By yakarov79, baffmeister, Crusader, guuruu and Menrva